![]() ![]() ![]() The terrain, the location of roads and forests correspond exactly to reality and have been recreated by means of terrain maps and Google photos, through the direct generation of the corresponding files in the editor. The map is a very accurate copy of the real terrain 1.2 x 1.2 km, which is located in a place called Meshchera. Two variants of the map: author's (with GAZ-53 and MTZ registered) and option for default transport. The map has its own plot and does not imply the use of all-wheel drive.ĥ. There is no "random spawn" on the map, of course. When the load is dropped, both variants, in a random ratio.Ĥ. Loading points drop out at standard points. ![]() Logs stacked on chopping have a thickness, as in the old version of the game. Reduced the thickness of short logs for easy loading by the rear loader MTZ. ![]() In some places, the roads have been further removed from the edges of the map (for some reason, the "Backbone" at the edges has been enlarged in the new Back).ģ. Small optimization of textures and models. The map is almost unchanged compared to the original version for Spintires 03.03.16. Friends! I am pleased to present a map of Meschera for Spintires: MudRunner. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |